                   ===-------------===
                   ==- CANDY HEIST -==
                   ==- Version 1.0 -==
                   ===-------------===


Hi.  This is my first adventure game made in AGS 3.0.

It's not really much of a game, but it was a nice test to
see if I could actually get my head around the scripting
in AGS and keep my patience long enough to make a game
that was finish-able.

And I did!  Please let me know if you have any bug
reports or general suggestions.  See contact info for
more information.


== THE STORY ==

You're the guy on the screen.  Yes, he has a blocky,
crummy white outline and moves funny.  I know that.

He's just moved into the neighborhood in his office /
apartment, which only has two pieces of furniture and a
door that remains perpetually ajar.

Also in the neighborhood is the Fabulously Happy Candy
Factory; a factory that produces the most mind-meltingly
stupendous candy known to man.  They have a secret recipe
in a safe in their factory, and if you somehow got a hold
of it, you too could be rich!  Rich beyond your wildest
dreams!

So break into the factory, gain access to the safe and
steal the thing already!


== CONTENT WARNING ==

Yes, the game swears a bit.  If you're squeamish to
certain configurations of letters into words that violate
your sensibilities, you may want to play something else.


== HINTS ==

The game is real easy and not very long.  You should have
no problems getting through it.


== TECHNICAL INFORMATION ==

The game was written in Adventure Game Studio (AGS),
version 3.0, by Chris Jones.

It was meant to be played in a resolution of 640 x 480 in
High Color.  A setup-program is included that allows you
to size it down to 320 x 200 (if you're weird), but that
makes the mouse icons and text kinda hard to read.  Also,
I can't really think of any reason why you would do it
anyway.  The game is hardly CPU intensive.

All the text, dialogue, 'art', 'animation' and scripting
was done by Troels Pleimert.  My wife came up with the
story.

There are all sorts of minor glitches, such as the main
character never facing in the right direction when he
enters a new room.  But nothing that should make the game
unplayable.  If you happen across something that makes the
game completely unbeatable, please contact me (see below).


== CONTACT INFORMATION ==

You can e-mail me at trpl@ruc.dk.
Please tell me where you're from when you mail me, just
in case this thing somehow manages to get around the
world.  (I know, I know.  I'm a dreamer.)

